Version: Unity 6.1 Alpha (6000.1)
Language : English
Troubleshooting Scriptable Render Passes with HDR Output in URP
Reduce rendering work on the CPU or GPU

Graphics performance and profiling

This section contains information on understanding and improving rendering performance.

Page Description
Reduce rendering work on the GPU or CPU Reduce the amount of rendering on the CPU or the GPU, or reduce the rendering frame rate.
Optimizing draw calls Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU.
Profile rendering Resources for using the Frame Debugger window and the Frame Timing Manager to check and debug rendering issues.
Graphics performance and profiling in URP Resources for understanding and improving rendering performance in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP).
Graphics performance and profiling in the Built-In Render Pipeline Resources for understanding and improving rendering performance in the Built-In Render Pipeline.
Graphics performance and profiling reference Explore properties and settings in the Frame Debugger window and the Rendering Statistics window.

Further resources

Troubleshooting Scriptable Render Passes with HDR Output in URP
Reduce rendering work on the CPU or GPU