Version: Unity 6.1 Alpha (6000.1)
Language : English
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Creating shaders with Shader Graph

Writing custom shaders

Resources for creating your own shaders using ShaderA program that runs on the GPU. More info
See in Glossary
Graph, or High-Level Shader Language (HLSL) and ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary
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Page Description
Creating shaders with Shader Graph Learn about Shader Graph, a tool that lets you create shaders without writing code.
Writing shaders in code Resources for writing custom shader code in high-level shader language (HLSL) and ShaderLab.
Writing compute shaders Resources for creating and using shader programs that run outside of the normal rendering pipeline.
Reflective Normal mapped Vertex-lit
Creating shaders with Shader Graph