In Unity, you use materials and shadersA program that runs on the GPU. More info
See in Glossary together to define the appearance of your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
Page | Description |
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Introduction to materials | Understand using materials to describe the appearance of surfaces. |
Create and assign a material | Create a material asset, and assign it to a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary. |
Access material properties in a script | Modify values on a material, change colours, and swap textures at runtime. |
Material Variants | Resources on managing and maintaining large numbers of materials. |
Material Validator in the Built-in Render Pipeline | Resources on using the Material Validator in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary to check and fix values in materials that are too large or small. |
Material Inspector window reference | Explore the properties and settings in the Material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary window to change how a material looks. |