Version: Unity 6.1 Alpha (6000.1)
Language : English
Rendering Debugger in URP
Add controls to the Rendering Debugger in URP

Enable the Rendering Debugger in URP

The Rendering Debugger window is available in the following modes:

Mode Platform Availability How to Open the Rendering Debugger
Editor All Yes (window in the Editor) Select Window > Analysis > Rendering Debugger
Play mode All Yes (overlay in the Game view) On a desktop or laptop computer, press LeftCtrl+Backspace (LeftCtrl+Delete on macOS)
On a console controller, press L3 and R3 (Left Stick and Right Stick)
Runtime Desktop/Laptop Yes (only in Development builds) Press LeftCtrl+Backspace (LeftCtrl+Delete on macOS)
Runtime Console Yes (only in Development builds) Press L3 and R3 (Left Stick and Right Stick)
Runtime Mobile Yes (only in Development builds) Use a three-finger double tap

To enable all the sections of the Rendering Debugger in your built application, disable Strip Debug Variants in Project Settings > Graphics > URP Global Settings. Otherwise, you can only use the Display Stats section.

To disable the runtime UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary
, use the enableRuntimeUI property.

Note: When using the Rendering Debugger window in the Development build, clear the Strip Debug Variants check box in Project Settings > Graphics > URP Global Settings.

Navigation at runtime

Keyboard

Action Control
Change the current active item Use the arrow keys
Change the current tab Use the Page up and Page down keys (Fn + Up and Fn + Down keys respectively for MacOS)
Display the current active item independently of the debug window Press the right Shift key

Xbox Controller

Action Control
Change the current active item Use the Directional pad (D-Pad)
Change the current tab Use the Left Bumper and Right Bumper
Display the current active item independently of the debug window Press the X button

PlayStation Controller

Action Control
Change the current active item Use the Directional buttons
Change the current tab Use the L1 button and R1 button
Display the current active item independently of the debug window Press the Square button
Rendering Debugger in URP
Add controls to the Rendering Debugger in URP