Resources on choosing whether Unity calculates global illuminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results.
See in Glossary in real time, or stores baked lighting in a build.
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Lighting data | Resources for how Unity stores lighting data and visibility data for lightmapping, Light ProbesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info See in Glossary, and Reflection ProbesA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info See in Glossary. |
Precalculating surface lighting with lightmaps | Resources for improving performance by setting up Unity to do complicated lighting calculations ahead of time. |
Precalculating indirect light with Light Probes | Resources and techniques for using Light Probes to store the light at specific points in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
Save and load lighting settings with Lightmap Parameters Assets | Create and assign lighting settings to scenes or GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary, for example to swap between indoor and outdoor lighting. |