You can use native plug-insA platform-specific native code library that is created outside of Unity for use in Unity. Allows you can access features like OS calls and third-party code libraries that would otherwise not be available to Unity. More info
See in Glossary in Android applications. There are different types of native plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary, and the project’s scripting backendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info
See in Glossary determines which plug-in types Unity supports. The possible plug-in types are:
.so
)..a
)..c
, .cc
, .cpp
and .h
.The following table shows which scripting backends support the different types of native plug-ins.
Scripting backend | Shared library | Static library | C/C++ source files |
---|---|---|---|
IL2CPP | Yes | Yes | Yes |
Mono | Yes | No | No |
Notes: