Version: Unity 6.1 Alpha (6000.1)
Language : English
Audio Spatializer SDK
Audio Random Container reference

Audio playlist randomization

Use an Audio Random Container asset to set up a playlist that you can play back in different ways. You can use it for most sound effect use cases, such as footsteps, impacts, weapons, and props.

Topic Description
Audio Random Container reference Understand the user interface of the Audio Random Container.
Audio Random Container fundamentals Understand the audio concepts you need to use the Audio Random Container.
Create a randomized playlist with the Audio Random Container Create and use a randomized audio playlist.

Additional resources

  • Audio ClipsA container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info
    See in Glossary
  • Audio SourceA component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info
    See in Glossary
Audio Spatializer SDK
Audio Random Container reference