Version: Unity 6.1 Alpha (6000.1)
Language : English
Spring Joint component reference
Customize movement constraint with Configurable Joints

Create a configurable joint

To create a custom configurable jointA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
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and have fine control over behavior, you can use the Configurable JointAn extremely customizable joint that other joint types are derived from. It can be used to create anything from adapted versions of existing joints to custom designed and highly specialized joints. More info
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. You can also use the Configurable Joint to implement physics forces that drive a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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to a specific target velocityA joint property to set the desired velocity with which the joint should move to the Target Position under the drive force. More info
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or position.

Topic Description
Customize movement constraint with Configurable Joints Use a custom joint to add limits to a GameObject’s movement or rotation, and configure how bouncy or elastic that limit is.
Driving forces with Configurable Joints Use a custom joint to define the driving linear and rotational forces on a GameObject.
Configure driving forces on a Configurable Joint Use the Configurable Joint to create custom targets and driving forces.
Configurable Joint component reference Property reference for the Configurable Joint component.

Because the Configurable Joint has a lot of configuration options, you might need to experiment and iterate with values to get the joint to behave exactly the way you want.

Spring Joint component reference
Customize movement constraint with Configurable Joints