Version: Unity 6.1 Alpha (6000.1)
Language : English
Edge Collider 2D component reference
Capsule Collider 2D component reference

Capsule Collider 2D

Techniques and resources for working with and configuring a Capsule ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
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2D.

Page Description
Capsule Collider 2D component reference Refer to the Capsule ColliderA capsule-shaped collider component that handles collisions for GameObjects like barrels and character limbs. More info
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2D component properties to create cylindrical shaped collisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
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areas with round ends.
Configure Capsule Collider 2D Configure a Capsule Collider 2D to function correctly.
Edge Collider 2D component reference
Capsule Collider 2D component reference