Using the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP), you can achieve realistic lighting that is suitable for a range of art styles.
Page | Description |
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Lighting in URP | Understand the lighting settings and properties that are specific to URP. |
Light limits in URP | Understand the number of lights URP can render per-object and per-camera, and how to render more lights. |
View and control a light from its perspective | Use the Light Placement Tool to view a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary from a light source’s perspective. |
ShadowsA UI component that adds a simple outline effect to graphic components such as Text or Image. It must be on the same GameObject as the graphic component. More info See in Glossary |
Resources for configuring and troubleshooting shadows in URP. |
Reflections | Configure the URP-specific behavior of Reflection ProbesA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info See in Glossary. |
Adaptive Probe Volumes (APV) | Approaches and resources for using Adaptive Probe Volumes to provide higher quality, more accurate lighting. |
Rendering Layers | Resources for configuring certain Lights or Decals to affect only specific GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary. |
Universal Additional Light Data component in URP | Understand how the Universal Additional Light Data component allows URP to extend and override the functionality of Light components. |
Light component Inspector window reference | Explore the properties and settings in the Light component InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary window to customize settings specific to URP. |
Custom lighting in URP | Implement custom lighting models to have more control over the visual style and achieve better performance. |