Techniques and resources for working with and configuring a Custom ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary 2D.
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Custom Collider 2D component reference | Refer to the Custom Collider 2D properties to create customizable collisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info See in Glossary geometry. |
Use a Custom Collider 2D | Use a Custom Collider 2D to create a collider with a unique shape and properties. |