Connect your application to the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary to measure its performance.
The way you connect to the Profiler depends on the platform you want to profile your application on.
Topic | Description |
---|---|
Collect performance data on a target platform | Connect the Profiler to a device that’s running your application. |
Collect performance data in Play mode | Profile in Play mode in the Unity Editor. |
Collect performance data about the Unity Editor | Profile the Editor process. |
Build Profiles Profile settings reference | Adjust how the Profiler connects to your application when you build it. |