Implement custom lighting models to have more control over the visual style and achieve better performance.
Page | Description |
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Introduction to custom lighting in URP | An overview of approaches to implementing custom lighting. |
Render additional lights in a shader in URP | Create a light loop and iterate over additional lights in the Forward+ and Forward rendering pathsThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info See in Glossary. |
Change how lights fade using light falloff in URP | Create a unique visual style in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary by changing the light falloff function for real-time and baked lighting. |
Modify URP lighting source code | Prepare URP source code for modifications. |