Deep links are hyperlinks outside of your application that take a user to a specific location within the application rather than a website. When a user clicks a deep link, the application opens from the designated location, such as a specific sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary in a Unity application. For more information about deep links and how to use them, refer to Deep linking.
There are two ways to enable deep links for iOS applications: URL schemes and universal links.
For information on how to use deep links and handle them when your application opens, refer to Using deep links.
A URL scheme specifies a link structure that your iOS application refers to. The device opens the application when the user clicks a deep link that matches the URL scheme structure. To add a URL scheme, use the following steps:
1
.unitydl
to open your application when the device processes a link that starts with unitydl://
.Your iOS application now opens when the device processes any link that starts with unitydl://
.
Note: To use multiple URL schemes in your project, increase the value of the Size property.
Universal links are similar to deep links because they open a specific location within an application. However, if the application isn’t installed, a universal link opens a URL in Safari. To enable universal links, refer to Apple’s documentation on Allowing Apps and Websites to Link to Your Content.