The Event Hierarchy panel in the Frame Debugger window displays the sequence of rendering events that constitute the frame. The panel organizes the events into a hierarchy so you can see where each event originates from.
To view information about an event, select the event in the Event Hierarchy. When you select an event:
The Frame Debugger displays information about the event in the event information panel.
Unity processes events up to and including the selected event and displays the result in the Game view.
If there is a single GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary associated with the event, you can double click or CTRL + click the event to highlight the GameObject in the Hierarchy. If the event represents a batch that contains multiple GameObjects, Unity doesn’t highlight the GameObjects.