A 3D texture is a bitmap image that contains information in three dimensions rather than the standard two. 3D textures are commonly used to simulate volumetric effects such as fog or smoke, to approximate a volumetric 3D meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary, or to store animated textures and blend between them.
Page | Description |
---|---|
Import a 3D texture | Import a flipbook texture as a 3D texture. |
Preview a 3D texture | View an imported 3D texture as a cube, slices, or a signed distance field (SDF). |
Use a 3D texture in a shader | Sample an imported 3D texture in a shaderA program that runs on the GPU. More info See in Glossary, and use it to create a volumetric effect. |
Create a 3D texture in a script | Use the Texture3D API to create or edit a 3D texture in a script. |
3D texture preview reference | Reference for the import settings of a 3D texture. |
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