Version: Unity 6.0 (6000.0)
Language : English
Custom Render Texture Inspector window reference
Writing custom shaders

Custom shaders

Resources for using or writing programs that run on the GPU to control the appearance of objects in a scene.

Screenshot from The Heretic.
Screenshot from The Heretic.
Page Description
Writing custom shaders Resources for creating your own shaders using Shader Graph, or High-Level Shader Language (HLSL) and ShaderLab.
Optimize shaders Optimizing custom shaders for runtime performance, especially on mobile platforms that have limited GPU performance.
Writing custom shaders in URP Resources for using or writing shaders in the Universal Render Pipeline (URP).
Custom shaders in the Built-In Render Pipeline Resources for writing HLSL code, ShaderLab code, and Surface Shaders in the Built-In Render Pipeline.
Troubleshooting shaders Solve common issues with shaders, such as hitches and stalls, or large build sizes.
Shader languages reference Reference for ShaderLab, and High Level Shader Language (HLSL) in Unity.

Further resources

Custom Render Texture Inspector window reference
Writing custom shaders