Debug Draw Modes for lighting reference
Textures

Materials and shaders

The following topics give an overview on how to use textures, shadersA program that runs on the GPU. More info
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, materials, and graphics APIs in Unity.

Page Description
MaterialsAn asset that defines how a surface should be rendered. More info
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Resources for using materials to define the appearance of a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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.
Prebuilt materials and shaders Resources for using the shaders Unity provides to control the appearance of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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in a scene.
Custom textures Resources for importing, converting, and loading textures so that you can use them in shaders and materials.
Custom shaders Resources for writing programs that run on the GPU to draw GameObjects in a scene.
Color and High Dynamic Range (HDR) Resources for working with linear and gamma color spaces in Unity, and High Dynamic Range (HDR).
Shader Import Settings window reference View and edit properties and settings for a prebuilt shader or a custom shader.

Additional resources and examples


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Debug Draw Modes for lighting reference
Textures