Version: 2019.4
Debugging DirectX 12 shaders with PIX
Materials introduction

Materials

In Unity, you use materials and shadersA program that runs on the GPU. More info
See in Glossary
together to define the appearance of your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
.

This section contains the following information on materials:

Debugging DirectX 12 shaders with PIX
Materials introduction