Techniques for using the properties of a prebuilt shaderA program that runs on the GPU. More info
See in Glossary to change how materials look.
| Page | Description |
|---|---|
| Creating a material from a prebuilt shader | Learn how the the Standard shader allows for many configurations in order to represent a variety of material types. |
| Metallic and specular workflows | Choose a shader workflow in a prebuilt material to determine how Unity calculates reflections. |
| Configure reflections in prebuilt shaders | Set the color and intensity of reflections in a prebuilt material. |
| Reference for metallic and specular values of real surfaces | Choose appropriate metallic and specular values to simulate real-world materials. |
| Texture maps | Use texture maps to add detail to the surface of a model. |