Version: Unity 6.0 (6000.0)
语言 : 中文
Manage components and their values
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Manage references

References are properties that use a__ GameObject__Unity 场景中的基础对象,可以表示角色、道具、风景、摄像机、路径点等。GameObject 的功能由所附的组件决定。更多信息
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, a component, or an asset as an input.

For example, on a 3D GameObject:

  • The Mesh Filter component, which gives the mesh its shape, refers to a mesh asset.
  • The Mesh Renderer component refers to a material.

Components can have default references, or you might need to add a reference manually. For example:

  • If you create a new 3D Cube GameObject, its Mesh Filter and Mesh Renderer components have default references to the Cube mesh and your project’s default material. You can replace these, but you don’t have to.
  • If you create an empty GameObject and add the Mesh Filter and Mesh Renderer components, they don’t refer to the default mesh or material. You must add those references manually.

Assigning references

To assign a reference to a property, in the property field in the Inspector window, do one of the following:

  • From the Hierarchy or Project windows, drag a compatible item into the field.

  • To open a search window for the property field, select Object Picker (⊙). The search window filters for references that match the property type.

    There are two types of reference search windows: classic and advanced. The advanced search shows the built-in filter, so you can override it. The classic view doesn’t allow this override. For more information about the advanced search and how to toggle it on or off, refer to Search Object Picker.

Component-dependent references

You can assign a GameObject to a property field that expects a component reference. When you assign this GameObject, Unity uses the first component of the required type from that GameObject. In the Inspector window, the first component is the one at the top of the list.

If the GameObject doesn’t have the right component type, you can’t assign the GameObject as the reference. For example, if the reference field requires a Sphere Collider, and you try to assign a GameObject that only has a Box Collider, the Unity Editor doesn’t accept that assignment.

Additional references

Manage components and their values
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