Use the Inspector window to assign an icon to the item you’re inspecting. The icon appears in the Scene view, making it easier to identify the item.
The icon’s behavior in the Scene view depends on the item type:
To control how Unity draws custom icons in the Scene view, use the Gizmos menu.
Note: When you change an asset’s icon, Unity marks the asset as modified, and version control systems register the change.
The Unity Editor supports three icons types.
| Icon type | Description |
|---|---|
| Label icons | Colored capsules that show the item’s name. |
| Image only icons | Colored circles. They’re useful for objects that don’t have a visual representation such as waypoints. |
| Custom icons (other) | An icon based on an asset in the project. For example, use a skull and crossbones icon to indicate danger areas in a game level. |
To add icons, in the Inspector window, select Select icon. Then:
To replace or remove icons, in the Inspector window, select Select icon. Then: