Techniques for outputting depth, depth-normal and motion vector information from a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary.
Page | Description |
---|---|
Introduction to camera output | Learn about using the DepthTextureMode API to output a depth or motion texture from a camera. |
Output a depth texture from a camera | Output a texture with data about the object depth or surface normals in the camera view. |
Output a motion vector texture from a camera | Output a texture with data about object motion in the camera view. |
Sample output textures in a shader | Read the data from a depth texture or a motion vector texture in custom shaderA program that runs on the GPU. More info See in Glossary code. |
Troubleshooting camera output | Solve common issues with camera output, such as visual artefacts. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.