Version: Unity 6 Preview (6000.0)
Language : English
Introduction to cameras
Introduction to the camera view

The camera view

Resources about the view frustum, and techniques for changing or moving the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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view.

Page Description
Introduction to the camera view Learn about the shape of the region the camera views, including the view frustum and clipping planesA plane that limits how far or close a camera can see from its current position. A camera’s viewable range is between the far and near clipping planes. See far clipping plane and near clipping plane. More info
See in Glossary
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Make the camera perspective oblique Set the view frustum so that one side extends at a shallower angle, for example to increase the feeling of speed.
Calculate the size of the frustum at a distance Get the size and shape of the frustum rectangle at a distance from the camera.
CameraRays Resources about calculating and using lines that point from the camera to positions in world space.

Additional resources

Introduction to cameras
Introduction to the camera view