Resources for using prebuilt shadersA program that runs on the GPU. More info
See in Glossary to create a wide range of materials, from simple unlit colors to physically-based lit surfaces.
Page | Description |
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Introduction to shaders | Understand the different types of shader, and key terminology. |
Prebuilt shaders render pipeline compatibility reference | Explore which prebuilt shaders are compatible with which render pipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary. |
Configuring material properties in prebuilt shaders | Techniques for using the properties of a prebuilt shader to change how materials look. |
Prebuilt shaders in the Universal Render Pipeline (URP) | Resources for using shaders such as Lit, Simple Lit and Baked Lit in URP. |
Prebuilt shaders in the Built-In Render Pipeline | Resources for using the Standard Shader, Standard Particle Shaders, or the Autodesk Interactive shader in the Built-In Render Pipeline. |
Legacy prebuilt shaders | Resources for the over 80 legacy shaders that are included in Unity for backwards compatibility, but aren’t recommended for new projects. |