ArrowCap |
Draw an arrow like those used by the move tool.
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BeginGUI |
Begin a 2D GUI block inside the 3D handle GUI.
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Button |
Make a 3D Button.
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CircleCap |
Draw a camera-facing Circle. Pass this into handle functions.
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ClearCamera |
Clears the camera. |
ConeCap |
Draw a Cone. Pass this into handle functions.
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CubeCap |
Draw a cube. Pass this into handle functions.
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CylinderCap |
Draw a Cylinder. Pass this into handle functions.
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Disc |
Make a 3D disc that can be dragged with the mouse.
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DotCap |
Draw a camera-facing dot. Pass this into handle functions.
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DrawAAPolyLine |
Draw anti-aliased line specified with point array and width.
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DrawBezier |
Draw textured bezier line through start and end points with the given tangents. To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel. The bezier curve will be swept using this texture.
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DrawCamera |
Draws a camera inside a rectangle. |
DrawDottedLine |
Draw a dotted line from p1 to p2. |
DrawLine |
Draw a line from p1 to p2.
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DrawPolyLine |
Draw a line going through the list of all points.
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DrawSolidArc |
Draw a circular sector (pie piece) in 3D space.
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DrawSolidDisc |
Draw a solid flat disc in 3D space.
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DrawSolidRectangleWithOutline |
Draw a solid outlined rectangle in 3D space.
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DrawWireArc |
Draw a circular arc in 3D space.
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DrawWireDisc |
Draw the outline of a flat disc in 3D space.
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EndGUI |
End a 2D GUI block and get back to the 3D handle GUI.
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FreeMoveHandle |
Make an unconstrained movement handle.
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FreeRotateHandle |
Make an unconstrained rotation handle.
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GetMainGameViewSize |
Get the width and height of the main game view. |
Label |
Make a text label positioned in 3D space.
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PositionHandle |
Make a 3D Scene view position handle.
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RadiusHandle |
Make a Scene view radius handle.
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RotationHandle |
Make a Scene view rotation handle.
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ScaleHandle |
Make a Scene view scale handle.
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ScaleSlider |
Make a directional scale slider.
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ScaleValueHandle |
Make a single-float draggable handle.
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SelectionFrame |
Draw a camera facing selection frame. |
SetCamera |
Set the current camera so all Handles and Gizmos are draw with its settings.
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Slider |
Make a 3D slider.
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Slider2D |
Slide a handle in a 2D plane.
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SnapValue |
Rounds the value val to the closest multiple of snap (snap can only be posiive). |
SphereCap |
Draw a Sphere. Pass this into handle functions.
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