Namespace: UnityEditor
Access to the selection in the editor.
activeGameObject | Returns the active game object. (The one shown in the inspector). |
activeInstanceID | Returns the instanceID of the actual object selection. Includes prefabs, non-modifyable objects. |
activeObject | Returns the actual object selection. Includes prefabs, non-modifyable objects. |
activeTransform | Returns the active transform. (The one shown in the inspector). |
assetGUIDs | Returns the guids of the selected assets. |
gameObjects | Returns the actual game object selection. Includes prefabs, non-modifyable objects. |
instanceIDs | The actual unfiltered selection from the Scene returned as instance ids instead of objects. |
objects | The actual unfiltered selection from the Scene. |
transforms | Returns the top level selection, excluding prefabs. |
Contains | 選択中のオブジェクトに指定のオブジェクト情報を含んでいるか確認します |
GetFiltered | 取得する種類やモードのフィルターをかけ、オブジェクトを取得します |
GetTransforms | Allows for fine grained control of the selection type using the SelectionMode bitmask. |