var health : int = 0;
var maxHealth : int = 100;
@Space (10) // 10 pixels of spacing here.
var shield : int = 0;
var maxShield : int = 0;
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public int health = 0;
public int maxHealth = 100;
[Space(10)]
public int shield = 0;
public int maxShield = 0;
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
public health as int = 0
public maxHealth as int = 100
[Space(10)]
public shield as int = 0
public maxShield as int = 0