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HeaderAttribute

Namespace: UnityEngine

/

Inherits from: PropertyAttribute

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Description

このPropertyAttributeはインスペクターのいくつかのフィールドにヘッダーを追加するために使用します。

ヘッダーはDecoratorDrawerを使用しています。

@Header ("Health Settings")
var health : int = 0;
var maxHealth : int = 100;

@Header ("Shield Settings")
var shield : int = 0;
var maxShield : int = 0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    [Header("Health Settings")]
    public int health = 0;
    public int maxHealth = 100;
    [Header("Shield Settings")]
    public int shield = 0;
    public int maxShield = 0;
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	[Header('Health Settings')]
	public health as int = 0

	public maxHealth as int = 100

	[Header('Shield Settings')]
	public shield as int = 0

	public maxShield as int = 0

Variables

header ヘッダーのテキスト

Constructors

HeaderAttribute インスペクターのフィールドにヘッダーを追加します

Inherited members

Variables

order 複数のDecorationDrawerがある場合に描画する順番を指定するフィールド