| addCollider |
Add mesh colliders to imported meshes. |
| animationCompression |
Animation compression setting.
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| animationPositionError |
Allowed error of animation position compression.
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| animationRotationError |
Allowed error of animation rotation compression.
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| animationScaleError |
Allowed error of animation scale compression.
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| animationType |
Animator generation mode.
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| animationWrapMode |
The default wrap mode for the generated animation clips.
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| bakeIK |
Bake Inverse Kinematics (IK) when importing. |
| clipAnimations |
Animation clips to split animation into.
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| extraExposedTransformPaths |
Animation optimization setting.
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| generateAnimations |
Animation generation options.
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| generateSecondaryUV |
Generate secondary UV set for lightmapping. |
| globalScale |
Global scale factor for importing. |
| importAnimation |
Import animation from file. |
| importBlendShapes |
Controls import of BlendShapes. |
| importMaterials |
Import materials from file.
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| isBakeIKSupported |
Is Bake Inverse Kinematics (IK) supported by this importer. |
| isReadable |
Are mesh vertices and indices accessible from script?
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| isTangentImportSupported |
Is import of tangents supported by this importer.
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| isUseFileUnitsSupported |
Is useFileUnits supported for this asset.
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| materialName |
Material naming setting.
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| materialSearch |
Existing material search setting.
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| meshCompression |
Mesh compression setting.
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| normalImportMode |
Normals import mode.
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| normalSmoothingAngle |
Smoothing angle for calculating normals.
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| optimizeGameObjects |
Animation optimization setting.
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| optimizeMesh |
Vertex optimization setting.
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| referencedClips |
Generates the list of all imported Animations. |
| secondaryUVAngleDistortion |
Threshold for angle distortion when generating secondary UV. |
| secondaryUVAreaDistortion |
Threshold for area distortion when generating secondary UV. |
| secondaryUVHardAngle |
Hard angle for generating secondary UV. |
| secondaryUVPackMargin |
Margin to be left between charts when packing secondary UV. |
| splitTangentsAcrossSeams |
Should tangents be split across UV seams.
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| swapUVChannels |
Swap primary and secondary UV channels when importing. |
| tangentImportMode |
Tangents import mode.
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| transformPaths |
Generates the list of all imported Transforms. |
| useFileUnits |
Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit.
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