addCollider |
Add mesh colliders to imported meshes. |
animationCompression |
Animation compression setting.
|
animationPositionError |
Allowed error of animation position compression.
|
animationRotationError |
Allowed error of animation rotation compression.
|
animationScaleError |
Allowed error of animation scale compression.
|
animationType |
Animator generation mode.
|
animationWrapMode |
The default wrap mode for the generated animation clips.
|
bakeIK |
Bake Inverse Kinematics (IK) when importing. |
clipAnimations |
Animation clips to split animation into.
|
extraExposedTransformPaths |
Animation optimization setting.
|
generateAnimations |
Animation generation options.
|
generateSecondaryUV |
Generate secondary UV set for lightmapping. |
globalScale |
Global scale factor for importing. |
importAnimation |
Import animation from file. |
importBlendShapes |
Controls import of BlendShapes. |
importMaterials |
Import materials from file.
|
isBakeIKSupported |
Is Bake Inverse Kinematics (IK) supported by this importer. |
isReadable |
Are mesh vertices and indices accessible from script?
|
isTangentImportSupported |
Is import of tangents supported by this importer.
|
isUseFileUnitsSupported |
Is useFileUnits supported for this asset.
|
materialName |
Material naming setting.
|
materialSearch |
Existing material search setting.
|
meshCompression |
Mesh compression setting.
|
normalImportMode |
Normals import mode.
|
normalSmoothingAngle |
Smoothing angle for calculating normals.
|
optimizeGameObjects |
Animation optimization setting.
|
optimizeMesh |
Vertex optimization setting.
|
referencedClips |
Generates the list of all imported Animations. |
secondaryUVAngleDistortion |
Threshold for angle distortion when generating secondary UV. |
secondaryUVAreaDistortion |
Threshold for area distortion when generating secondary UV. |
secondaryUVHardAngle |
Hard angle for generating secondary UV. |
secondaryUVPackMargin |
Margin to be left between charts when packing secondary UV. |
splitTangentsAcrossSeams |
Should tangents be split across UV seams.
|
swapUVChannels |
Swap primary and secondary UV channels when importing. |
tangentImportMode |
Tangents import mode.
|
transformPaths |
Generates the list of all imported Transforms. |
useFileUnits |
Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit.
|