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Coroutine

Namespace: UnityEngine

/

Inherits from: YieldInstruction

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Description

MonoBehaviour.StartCoroutineでコルーチンは再帰します。このクラスのインスタンスはコルーチンを参照するために使用され、独自のプロパティや関数は持ち合わせていません。

コルーチンはYieldInstructionが終了命令を出すまで実行を一時停止することが 出来る機能です。

// - prints "Starting 0.0"
// - prints "WaitAndPrint 5.0"
// - prints "Done 5.0"

print ("Starting " + Time.time);
// Start function WaitAndPrint as a coroutine
yield WaitAndPrint();
print ("Done " + Time.time);

function WaitAndPrint () {
	// suspend execution for 5 seconds
	yield WaitForSeconds (5);
	print ("WaitAndPrint "+ Time.time);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    IEnumerator WaitAndPrint() {
        yield return new WaitForSeconds(5);
        print("WaitAndPrint " + Time.time);
    }
    IEnumerator Example() {
        print("Starting " + Time.time);
        yield return WaitAndPrint();
        print("Done " + Time.time);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def WaitAndPrint() as IEnumerator:
		yield WaitForSeconds(5)
		print(('WaitAndPrint ' + Time.time))

	def Example() as IEnumerator:
		print(('Starting ' + Time.time))
		yield WaitAndPrint()
		print(('Done ' + Time.time))

Inherited members