BeginChangeCheck |
BeginChangeCheck とEndChangeCheckで囲んだGUIグループ内の GUI要素で何らかの変更がなされた時にアクションを起こすために使用されます
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BeginDisabledGroup |
BeginDisabledGroupとEndDisabledGroupで囲んだGUIグループ内のGUI要素を操作不可にする場合に使用されます
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BeginProperty |
SerializedPropertyをGUIで管理しやすくするようにするためのプロパティのラッパーであるGUIグループを作成します
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BoundsField |
Make Center & Extents field for entering a Bounds.
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ColorField |
Make a field for selecting a Color.
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CurveField |
Make a field for editing an AnimationCurve.
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DrawPreviewTexture |
Draws the texture within a rectangle.
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DrawTextureAlpha |
Draws the alpha channel of a texture within a rectangle.
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DropShadowLabel |
Draws a label with a drop shadow.
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EndChangeCheck |
Ends a change check started with BeginChangeCheck ().
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EndDisabledGroup |
Ends a disabled group started with BeginDisabledGroup.
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EndProperty |
Ends a Property wrapper started with BeginProperty.
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EnumMaskField |
Make a field for enum based masks.
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EnumPopup |
Make an enum popup selection field.
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FloatField |
Make a text field for entering floats.
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FocusTextInControl |
Move keyboard focus to a named text field and begin editing of the content.
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Foldout |
Make a label with a foldout arrow to the left of it.
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GetPropertyHeight |
Get the height needed for a PropertyField control.
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HandlePrefixLabel |
Make a label for some control.
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HelpBox |
Make a help box with a message to the user. |
InspectorTitlebar |
Make an inspector-window-like titlebar.
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IntField |
Make a text field for entering integers.
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IntPopup |
Make an integer popup selection field.
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IntSlider |
Make a slider the user can drag to change an integer value between a min and a max.
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LabelField |
Make a label field. (Useful for showing read-only info.)
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LayerField |
Make a layer selection field.
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MaskField |
Make a field for masks.
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MinMaxSlider |
Make a special slider the user can use to specify a range between a min and a max.
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MultiFloatField |
Make a multi-control with text fields for entering multiple floats in the same line. |
MultiPropertyField |
Make a multi-control with several property fields in the same line.
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ObjectField |
Make an object field. You can assign objects either by drag and drop objects or by selecting an object using the Object Picker.
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PasswordField |
パスワードを入力するフィールドを作成します。
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Popup |
Make a generic popup selection field.
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PrefixLabel |
Make a label in front of some control.
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ProgressBar |
Make a progress bar.
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PropertyField |
Make a field for SerializedProperty.
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RectField |
Make an X, Y, W & H field for entering a Rect.
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SelectableLabel |
Make a selectable label field. (Useful for showing read-only info that can be copy-pasted.) |
Slider |
Make a slider the user can drag to change a value between a min and a max.
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TagField |
Make a tag selection field.
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TextArea |
Make a text area.
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TextField |
Make a text field.
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Toggle |
Make a toggle.
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ToggleLeft |
Make a toggle field where the toggle is to the left and the label immediately to the right of it.
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Vector2Field |
Make an X & Y field for entering a Vector2.
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Vector3Field |
Make an X, Y & Z field for entering a Vector3.
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Vector4Field |
Make an X, Y, Z & W field for entering a Vector4.
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