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GUIStyle

Namespace: UnityEngine

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Description

Styling information for GUI elements.

Most GUI functions accept an optional GUIStyle parameter to override the default style. This allows coloring, fonts and other details to be changed and switched for different states (eg, when the mouse is hovering over the control). Where a consistent look-and-feel is required over a whole GUI design, the GUISkin class is a useful way to collect a set of GUIStyle settings and apply them all at once.

Static Variables

none Shortcut for an empty GUIStyle.

Variables

active Rendering settings for when the control is pressed down.
alignment Text alignment.
border The borders of all background images.
clipping What to do when the contents to be rendered is too large to fit within the area given.
contentOffset Pixel offset to apply to the content of this GUIstyle.
fixedHeight If non-0, any GUI elements rendered with this style will have the height specified here.
fixedWidth If non-0, any GUI elements rendered with this style will have the width specified here.
focused Rendering settings for when the element has keyboard focus.
font The font to use for rendering. If null, the default font for the current GUISkin is used instead.
fontSize The font size to use (for dynamic fonts).
fontStyle The font style to use (for dynamic fonts).
hover Rendering settings for when the mouse is hovering over the control.
imagePosition How image and text of the GUIContent is combined.
lineHeight The height of one line of text with this style, measured in pixels. (Read Only)
margin The margins between elements rendered in this style and any other GUI elements.
name The name of this GUIStyle. Used for getting them based on name.
normal Rendering settings for when the component is displayed normally.
onActive Rendering settings for when the element is turned on and pressed down.
onFocused Rendering settings for when the element has keyboard and is turned on.
onHover Rendering settings for when the control is turned on and the mouse is hovering it.
onNormal Rendering settings for when the control is turned on.
overflow Extra space to be added to the background image.
padding Space from the edge of GUIStyle to the start of the contents.
richText Enable HTML-style tags for Text Formatting Markup.
stretchHeight Can GUI elements of this style be stretched vertically for better layout?
stretchWidth Can GUI elements of this style be stretched horizontally for better layouting?
wordWrap Should the text be wordwrapped?

Constructors

GUIStyle Constructor for empty GUIStyle.

Functions

CalcHeight 表示する content と指定する width によって決まる高さを計算して取得します
CalcMinMaxWidth Calculate the minimum and maximum widths for this style rendered with content.
CalcScreenSize Calculate the size of an element formatted with this style, and a given space to content.
CalcSize Calculate the size of a some content if it is rendered with this style.
Draw Draw this GUIStyle on to the screen, internal version.
DrawCursor 文字入力の際に表示されるカーソルを描画します
DrawWithTextSelection 文字入力の際に表示されるカーソルを描画します
GetCursorPixelPosition 文字列のインデックスを指定し、ピクセル単位の位置を返します
GetCursorStringIndex Get the cursor position (indexing into contents.text) when the user clicked at cursorPixelPosition.

Operators

GUIStyle Get a named GUI style from the current skin.