言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Handles.RadiusHandle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function RadiusHandle(rotation: Quaternion, position: Vector3, radius: float): float;
public static float RadiusHandle(Quaternion rotation, Vector3 position, float radius);
public static def RadiusHandle(rotation as Quaternion, position as Vector3, radius as float) as float

Parameters

rotation Orientation of the handle.
position Center of the handle in 3D space.
radius Radius to modify.

Returns

float The modified radius Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

Description

Make a Scene view radius handle.


RadiusHandle on the Scene View.

	// Simple script that draws and controls a float var on any Game Object that has the 
	// ColliderRadius.js script attached.
	
	@CustomEditor (ColliderRadius)
	class RadiusHandleJS extends Editor {
		function OnSceneGUI () {
	        target.areaOfEffect = Handles.RadiusHandle (Quaternion.identity, 
	        						target.transform.position, 
	        						target.areaOfEffect);
	        if (GUI.changed)
	            EditorUtility.SetDirty (target);
	    }
	}

And the Script attached to this handle:

	// Place this script where you want to see the RadiusHandler working on.
	
	var areaOfEffect : float = 1;