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SerializedObject

Namespace: UnityEditor

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Description

SerializedObject and SerializedProperty are classes for editing properties on objects in a completely generic way that automatically handles undo and styling UI for prefabs.

SerializedObject is used in conjunction with SerializedProperty and Editor classes. See Also: SerializedProperty class, Editor class.

Variables

isEditingMultipleObjects Does the serialized object represents multiple objects due to multi-object editing? (Read Only)
targetObject The inspected object (Read Only).
targetObjects The inspected objects (Read Only).

Constructors

SerializedObject Create SerializedObject for inspected object.

Functions

ApplyModifiedProperties プロパティの変更を適用します
CopyFromSerializedProperty 同じSerializedPropertyが存在した場合コピーを行います
FindProperty プロパティ名からSerializedPropertyを取得します
GetIterator 1つ目のシリアライズ化されたプロパティを取得します
SetIsDifferentCacheDirty Update hasMultipleDifferentValues cache on the next /Update()/ call.
Update Update serialized object's representation.
UpdateIfDirtyOrScript Update serialized object's representation, only if the object has been modified since the last call to Update or if it is a script.