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Namespace: UnityEngine
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Closepublic変数は通常、インスペクター上に表示されますが、この属性を利用することで非表
// Make the variable p not show up in the inspector // but be serialized. @HideInInspector var p = 5;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { [HideInInspector] public int p = 5; }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): [HideInInspector] public p as int = 5