Player Settings is where you define various parameters for the final game that you will build in Unity. Some of these values are used in the Resolution Dialog that launches when you open a standalone game.
accelerometerFrequency | Accelerometer update frequency. |
advancedLicense | Is the advanced version being used? |
allowedAutorotateToLandscapeLeft | Is auto-rotation to landscape left supported? |
allowedAutorotateToLandscapeRight | Is auto-rotation to landscape right supported? |
allowedAutorotateToPortrait | Is auto-rotation to portrait supported? |
allowedAutorotateToPortraitUpsideDown | Is auto-rotation to portrait upside-down supported? |
aotOptions | Additional AOT compilation options. Shared by AOT platforms. |
apiCompatibilityLevel | .NET API compatibility level. |
bundleIdentifier | Application bundle identifier shared between iOS & Android platforms. |
bundleVersion | Application bundle version shared between iOS & Android platforms.On iOS this should be used as the full incremental build version. |
captureSingleScreen | Defines if fullscreen games should darken secondary displays. |
colorSpace | Set the color space for the current project. |
companyName | The name of your company. |
d3d11ForceExclusiveMode | Force exclusive mode in DirectX 11. |
d3d9FullscreenMode | Define how to handle fullscreen mode in Windows standalones (Direct3D 9 mode). |
defaultInterfaceOrientation | Default screen orientation for mobiles. |
defaultIsFullScreen | If enabled, the game will default to fullscreen mode. |
defaultScreenHeight | Default vertical dimension of stand-alone player window. |
defaultScreenWidth | Default horizontal dimension of stand-alone player window. |
defaultWebScreenHeight | Default vertical dimension of web player window. |
defaultWebScreenWidth | Default horizontal dimension of web player window. |
displayResolutionDialog | Defines the behaviour of the Resolution Dialog on product launch. |
firstStreamedLevelWithResources | First level to have access to all Resources.Load assets in Streamed Web Players. |
gpuSkinning | Enable GPU skinning on capable platforms. |
iPhoneBundleIdentifier | The bundle identifier of the iPhone application. |
keyaliasPass | Password for the key used for signing an Android application. |
keystorePass | Password used for interacting with the Android Keystore. |
locationUsageDescription | Describes the reason for access to the user's location data. |
macFullscreenMode | Define how to handle fullscreen mode in Mac OS X standalones. |
MTRendering | Is multi-threaded rendering enabled? |
productName | The name of your product. |
ps3BackgroundPath | PS3 Background Image. |
ps3BootCheckMaxSaveGameSizeKB | PS3 Bootcheck maximum savegame size ( as per TRC R224 ). This should include the total estimated size for the savegames (including icon sizes). |
ps3DLCConfigPath | PS3 DLC Config file. |
ps3NpCommunicationPassphrase | The Np Comminication passphrase to use when connecting to Playstation®Network. |
ps3SaveGameSlots | PS3 Save Game slots. |
ps3SoundPath | PS3 Background Sound. |
ps3ThumbnailPath | PS3 Thumbnail Image. |
ps3TitleConfigPath | PS3 Title Config file. |
ps3TrialMode | PS3 Title is Trial. |
ps3TrophyCommId | PS3 Trophy Communication ID. |
ps3TrophyCommSig | PS3 Trophy Communication Signature. |
ps3TrophyPackagePath | PS3 Trophy Package. |
psp2BackgroundPath | Deprecated. |
psp2DLCConfigPath | Deprecated. |
psp2NPCommsID | PS Vita NP Communications ID. |
psp2NPCommsPassphrase | PS Vita NP Passphrase. |
psp2NPCommsSig | PS Vita NP Signature. |
psp2NPTrophyPackPath | Path specifying wher to copy a trophy pack from. |
psp2PackagePassword | 32 character password for use if you want to access the contents of a package. |
psp2ParamSfxPath | Path specifying where to copy the package parameter file (param.sfx) from. |
psp2SoundPath | Deprecated. |
psp2ThumbnailPath | Deprecated. |
psp2TrophyCommId | Deprecated. |
psp2TrophyPackagePath | Deprecated. |
renderingPath | Which rendering path is enabled? |
resizableWindow | Use resizable window in standalone player builds. |
resolutionDialogBanner | The image to display in the Resolution Dialog window. |
runInBackground | If enabled, your game will continue to run after lost focus. |
shortBundleVersion | Application bundle version shared between for iOS that shows the short public version of the build. |
statusBarHidden | Should status bar be hidden. Shared between iOS & Android platforms. |
stereoscopic3D | Should player render in stereoscopic 3d on supported hardware? |
stripPhysics | Remove Physics code from player to save build size (Flash only). |
strippingLevel | Managed code stripping level. |
stripUnusedMeshComponents | Should unused Mesh components be excluded from game build? |
targetIOSGraphics | iOS Graphics API |
use32BitDisplayBuffer | 32-bit Display Buffer is used. |
useAnimatedAutorotation | Let the OS autorotate the screen as the device orientation changes. |
useDirect3D11 | Should Direct3D 11 be used when available? |
useMacAppStoreValidation | Enable receipt validation for the Mac App Store. |
usePlayerLog | Write a log file with debugging information. |
visibleInBackground | On Windows, show the application in the background if Fullscreen Windowed mode is used. |
xboxDeployKinectHeadOrientation | Xbox 360 Kinect Head Orientation file deployment. |
xboxDeployKinectHeadPosition | Xbox 360 Kinect Head Position file deployment. |
xboxDeployKinectResources | Xbox 360 Kinect resource file deployment. |
xboxEnableAvatar | Xbox 360 Avatars. |
xboxEnableKinect | Xbox 360 Kinect title flag - if false, the Kinect APIs are inactive. |
xboxEnableKinectAutoTracking | Xbox 360 Kinect automatic skeleton tracking. |
xboxEnableSpeech | Xbox 360 Kinect Enable Speech Engine. |
xboxGenerateSpa | Xbox 360 auto-generation of _SPAConfig.cs. |
xboxImageXexFilePath | Xbox 360 ImageXex override configuration file path. |
xboxSpaFilePath | Xbox 360 SPA file path. |
xboxSpeechDB | Xbox 360 Kinect Speech DB. |
xboxSplashScreen | Xbox 360 splash screen. |
xboxTitleId | Xbox 360 title id. |
GetIconsForTargetGroup | 特定のプラットフォームに設定されているアイコンのリストを取得します |
GetIconSizesForTargetGroup | 指定したプラットフォーム用のアイコンサイズのリストを取得します |
GetScriptingDefineSymbolsForGroup | Get user-specified symbols for script compilation for the given build target group. |
HasAspectRatio | 指定されたアスペクト比を有効にできるかどうか確認します |
SetAspectRatio | Enables the specified aspect ratio. |
SetIconsForTargetGroup | Assign a list of icons for the specified platform. |
SetScriptingDefineSymbolsForGroup | Set user-specified symbols for script compilation for the given build target group. |
GetInstanceID | Returns the instance id of the object. |
ToString | ゲームオブジェクトの名前を返します |
Destroy | ゲームオブジェクト、コンポーネントやアセットを削除します |
DestroyImmediate | 直ちにオブジェクトを破壊する。ですが、Destroy関数の方を使うことを推奨します |
DontDestroyOnLoad | 新しいシーンを読み込んでもオブジェクトが自動で破壊されないように設定します |
FindObjectOfType | タイプから最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | タイプから見つけた全てのアクティブのオブジェクト配列を返します |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 二つのオブジェクトが同じオブジェクトを参照しているか比較します |