Add this attribute to a method to get a notification just after building the player.
'target' The platform the build targetted. 'pathToBuiltProject' The file path to the build project. A method with this attribute will also get called when entering Playmode , when Application.Loadlevel or Application.LoadLevelAdditive is called.
// C# example: // Automatically creates a game object with a primitive mesh renderer and appropriate collider. using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; public class MyBuildPostprocessor { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { Debug.Log( pathToBuiltProject ); } } // Javascript example: #pragma strict import UnityEditor.Callbacks; @PostProcessBuild static function OnPostprocessBuild( target : BuildTarget, pathToBuiltProject : String ) { Debug.Log( pathToBuiltProject ); }