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PostProcessBuildAttribute

Namespace: UnityEditor.Callbacks

/

Inherits from: CallbackOrderAttribute

Description

Add this attribute to a method to get a notification just after building the player.

'target' The platform the build targetted. 'pathToBuiltProject' The file path to the build project. A method with this attribute will also get called when entering Playmode , when Application.Loadlevel or Application.LoadLevelAdditive is called.

	// C# example:
	// Automatically creates a game object with a primitive mesh renderer and appropriate collider.
	using UnityEngine;
	using UnityEditor;
	using UnityEditor.Callbacks;
	
	public class MyBuildPostprocessor {
		[PostProcessBuild]
		public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) {
			Debug.Log( pathToBuiltProject );
    	}
	}
	
	// Javascript example:
    #pragma strict

    import UnityEditor.Callbacks;

    @PostProcessBuild
    static function OnPostprocessBuild( target : BuildTarget, pathToBuiltProject : String ) {
		Debug.Log( pathToBuiltProject );
	}

Inherited members