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GL.LINES

public static var LINES: int;

Description

Mode for Begin: draw lines.

If you want to draw something 2D in screen space then probably you will want to use GL.LoadOrtho or GL.LoadPixelMatrix.
If you want something in "3D", then probably you should consider using GL.LoadIdentity followed by GL.MultMatrix with the actual 3D transform you want your stuff to be in. See Also: GL.Begin, GL.End.

	// Draws a line from "startVertex" var to the curent mouse position.
	var mat : Material;
	private var startVertex : Vector3;
	private var mousePos : Vector3;
	startVertex = Vector3(0,0,0);

	function Update() {
		mousePos = Input.mousePosition;
		// Press space to update startVertex
		if(Input.GetKeyDown(KeyCode.Space)){
			startVertex = Vector3(mousePos.x/Screen.width, mousePos.y/Screen.height, 0);
		}
	}

	function OnPostRender() {
		if (!mat) {
			Debug.LogError("Please Assign a material on the inspector");
			return;
		}
		GL.PushMatrix();
		mat.SetPass(0);
		GL.LoadOrtho();
		GL.Begin(GL.LINES);
		GL.Color(Color.red);
		GL.Vertex(startVertex);
		GL.Vertex(Vector3(mousePos.x/Screen.width, mousePos.y/Screen.height, 0));
		GL.End();
		GL.PopMatrix();
	}