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GL.Vertex

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public static function Vertex(v: Vector3): void;
public static void Vertex(Vector3 v);
public static def Vertex(v as Vector3) as void

Description

Submit a vertex.

In OpenGL this matches glVertex3f(v.x,v.y,v.z); on other graphics APIs the same 機能性を持つものです。 この関数はGL.BeginとGL.End関数の間で呼び出すことができます。

	// Draws a line from the bottom right
	// to the top left of the Screen
	// Using GL.Vertex
	var mat : Material;

	function OnPostRender() {
		if (!mat) {
			Debug.LogError("Please Assign a material on the inspector");
			return;
		}
		GL.PushMatrix();
		mat.SetPass(0);
		GL.LoadOrtho();
		GL.Begin(GL.LINES);
		GL.Vertex(Vector3(1,0,0));
		GL.Vertex(Vector3(0,1,0));
		GL.End();
		GL.PopMatrix();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Material mat;
    void OnPostRender() {
        if (!mat) {
            Debug.LogError("Please Assign a material on the inspector");
            return;
        }
        GL.PushMatrix();
        mat.SetPass(0);
        GL.LoadOrtho();
        GL.Begin(GL.LINES);
        GL.Vertex(new Vector3(1, 0, 0));
        GL.Vertex(new Vector3(0, 1, 0));
        GL.End();
        GL.PopMatrix();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public mat as Material

	def OnPostRender() as void:
		if not mat:
			Debug.LogError('Please Assign a material on the inspector')
			return
		GL.PushMatrix()
		mat.SetPass(0)
		GL.LoadOrtho()
		GL.Begin(GL.LINES)
		GL.Vertex(Vector3(1, 0, 0))
		GL.Vertex(Vector3(0, 1, 0))
		GL.End()
		GL.PopMatrix()