言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

GL.End

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function End(): void;
public static void End();
public static def End() as void

Description

3D プリミティブの描画を終了します

これはOpenGLでの glEnd; と同じような 機能性を持つものです。 See Also: GL.Begin

	// Draws a Triangle, a Quad and a line
	// with different colors

	var mat : Material;
	function OnPostRender() {
		if (!mat) {
			Debug.LogError("Please Assign a material on the inspector");
			return;
		}
		GL.PushMatrix();
		mat.SetPass(0);
		GL.LoadOrtho();
		GL.Begin(GL.TRIANGLES); // Triangle
		GL.Color(Color(1,1,1,1));
		GL.Vertex3(0.50,0.25,0);
		GL.Vertex3(0.25,0.25,0);
		GL.Vertex3(0.375,0.5,0);
		GL.End(); // End drawing Triangle
		GL.Begin(GL.QUADS); // Quad
		GL.Color(Color(0.5,0.5,0.5,1));
		GL.Vertex3(0.5,0.5,0);
		GL.Vertex3(0.5,0.75,0);
		GL.Vertex3(0.75,0.75,0);
		GL.Vertex3(0.75,0.5,0);
		GL.End(); // End drawing quad
		GL.Begin(GL.LINES); // Line
		GL.Color(Color(0,0,0,1));
		GL.Vertex3(0,0,0);
		GL.Vertex3(0.75,0.75,0);
		GL.End(); // End drawing Line
		GL.PopMatrix();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Material mat;
    void OnPostRender() {
        if (!mat) {
            Debug.LogError("Please Assign a material on the inspector");
            return;
        }
        GL.PushMatrix();
        mat.SetPass(0);
        GL.LoadOrtho();
        GL.Begin(GL.TRIANGLES);
        GL.Color(new Color(1, 1, 1, 1));
        GL.Vertex3(0.5F, 0.25F, 0);
        GL.Vertex3(0.25F, 0.25F, 0);
        GL.Vertex3(0.375F, 0.5F, 0);
        GL.End();
        GL.Begin(GL.QUADS);
        GL.Color(new Color(0.5F, 0.5F, 0.5F, 1));
        GL.Vertex3(0.5F, 0.5F, 0);
        GL.Vertex3(0.5F, 0.75F, 0);
        GL.Vertex3(0.75F, 0.75F, 0);
        GL.Vertex3(0.75F, 0.5F, 0);
        GL.End();
        GL.Begin(GL.LINES);
        GL.Color(new Color(0, 0, 0, 1));
        GL.Vertex3(0, 0, 0);
        GL.Vertex3(0.75F, 0.75F, 0);
        GL.End();
        GL.PopMatrix();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public mat as Material

	def OnPostRender() as void:
		if not mat:
			Debug.LogError('Please Assign a material on the inspector')
			return
		GL.PushMatrix()
		mat.SetPass(0)
		GL.LoadOrtho()
		GL.Begin(GL.TRIANGLES)
		GL.Color(Color(1, 1, 1, 1))
		GL.Vertex3(0.5F, 0.25F, 0)
		GL.Vertex3(0.25F, 0.25F, 0)
		GL.Vertex3(0.375F, 0.5F, 0)
		GL.End()
		GL.Begin(GL.QUADS)
		GL.Color(Color(0.5F, 0.5F, 0.5F, 1))
		GL.Vertex3(0.5F, 0.5F, 0)
		GL.Vertex3(0.5F, 0.75F, 0)
		GL.Vertex3(0.75F, 0.75F, 0)
		GL.Vertex3(0.75F, 0.5F, 0)
		GL.End()
		GL.Begin(GL.LINES)
		GL.Color(Color(0, 0, 0, 1))
		GL.Vertex3(0, 0, 0)
		GL.Vertex3(0.75F, 0.75F, 0)
		GL.End()
		GL.PopMatrix()