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Object.bool

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Description

オブジェクトが存在するかどうか

以下の二つの例は同じ結果が得られます。

	// check if there is a rigidbody attached to this transform

	if (rigidbody) 
	   Debug.Log("Rigidbody attached to this transform");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        if (rigidbody)
            Debug.Log("Rigidbody attached to this transform");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		if rigidbody:
			Debug.Log('Rigidbody attached to this transform')

...は、これと同じです...

	// another way to check if a rigidbody is attached to this transform

	if (rigidbody != null)
	   Debug.Log("Rigidbody attached to this transform");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        if (rigidbody != null)
            Debug.Log("Rigidbody attached to this transform");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		if rigidbody != null:
			Debug.Log('Rigidbody attached to this transform')