If enabled, the game will default to fullscreen mode.
The Windowed checkbox on the Resolution Dialog will be disabled by default when this setting is enabled.
Custom player settings.
// Simple Script that saves and loads custom // Stand-alone/Web player screen settings among // Unity Projects class CustomSettings extends EditorWindow { var compName : String = ""; var prodName : String = ""; var screenWidth : int = 640; var screenHeight : int = 480; var webScreenWidth : int = 640; var webScreenHeight : int = 480; var fullScreen : boolean = false; @MenuItem("Examples/Custom Settings") static function Init() { var window = GetWindow(CustomSettings); window.Show(); } function OnGUI() { compName = EditorGUILayout.TextField("Company Name:", compName); prodName = EditorGUILayout.TextField("Product Name:", prodName); EditorGUILayout.BeginHorizontal(); screenWidth = EditorGUILayout.IntField("Width:", screenWidth); screenHeight = EditorGUILayout.IntField("Web Height:", screenHeight); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); webScreenWidth = EditorGUILayout.IntField("Web Width:", webScreenWidth); webScreenHeight = EditorGUILayout.IntField("Web Height:", webScreenHeight); EditorGUILayout.EndHorizontal(); fullScreen = EditorGUILayout.Toggle("Full Screen:",fullScreen); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("Save Values")) SaveSettings(); if(GUILayout.Button("Load Values")) LoadSettings(); EditorGUILayout.EndHorizontal(); } function SaveSettings() { PlayerSettings.companyName = compName; PlayerSettings.productName = prodName; PlayerSettings.defaultScreenWidth = screenWidth; PlayerSettings.defaultScreenHeight = screenHeight; PlayerSettings.defaultWebScreenWidth = webScreenWidth; PlayerSettings.defaultWebScreenHeight = webScreenHeight; PlayerSettings.defaultIsFullScreen = fullScreen; EditorPrefs.SetString("CompName", compName); EditorPrefs.SetString("ProdName", prodName); EditorPrefs.SetInt("ScreenWidth", screenWidth); EditorPrefs.SetInt("ScreenHeight", screenHeight); EditorPrefs.SetInt("WebScreenWidth", webScreenWidth); EditorPrefs.SetInt("WebScreenHeight", webScreenHeight); } function LoadSettings() { compName = EditorPrefs.GetString("CompName",""); prodName = EditorPrefs.GetString("ProdName",""); screenWidth = EditorPrefs.GetInt("ScreenWidth", 640); screenHeight = EditorPrefs.GetInt("ScreenHeight",480); webScreenWidth = EditorPrefs.GetInt("WebScreenWidth",640); webScreenHeight = EditorPrefs.GetInt("WebScreenHeiht",480); } }