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Object.FindObjectOfType

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public static function FindObjectOfType(type: Type): Object;
public static Object FindObjectOfType(Type type);
public static def FindObjectOfType(type as Type) as Object

Description

タイプから最初に見つけたアクティブのオブジェクトを返します

この関数は非常に動作が遅いため、毎フレーム使用することは推奨しません。 多くの場合は変わりにシングルトン パターンが使用できます。 See Also: Object.FindObjectsOfType.

// Search for any object of Type GUITexture, 
// if found print its name, else print a message
// that says that it was not found.
function Start() {

  var texture : GUITexture = FindObjectOfType(GUITexture);
  if(texture)
    Debug.Log("GUITexture object found: " + texture.name);
  else
    Debug.Log("No GUITexture object could be found");

}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        GUITexture texture = FindObjectOfType(typeof(GUITexture));
        if (texture)
            Debug.Log("GUITexture object found: " + texture.name);
        else
            Debug.Log("No GUITexture object could be found");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		texture as GUITexture = FindObjectOfType(typeof(GUITexture))
		if texture:
			Debug.Log(('GUITexture object found: ' + texture.name))
		else:
			Debug.Log('No GUITexture object could be found')