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Close二つのオブジェクトが異なるオブジェクトを参照しているか比較します
var target : Transform; function Update () { // the target object does not refer to the same object as our transform if (target != transform) { print("Another object"); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform target; void Update() { if (target != transform) print("Another object"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public target as Transform def Update() as void: if target != transform: print('Another object')