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Object.operator !=

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public static function operator !=(x: Object, y: Object): bool;
public static bool operator !=(Object x, Object y);
public static def operator !=(x as Object, y as Object) as bool

Description

二つのオブジェクトが異なるオブジェクトを参照しているか比較します

	var target : Transform;
	function Update () {
		// the target object does not refer to the same object as our transform
		if (target != transform) {
			print("Another object");			
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform target;
    void Update() {
        if (target != transform)
            print("Another object");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public target as Transform

	def Update() as void:
		if target != transform:
			print('Another object')