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GeometryUtility.CalculateFrustumPlanes

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public static function CalculateFrustumPlanes(camera: Camera): Plane[];
public static Plane[] CalculateFrustumPlanes(Camera camera);
public static def CalculateFrustumPlanes(camera as Camera) as Plane[]

Description

錐台平面を計算します

この関数では、カメラの View Frustumを指定するとそれを構成する六つの平面 を返します。 See Also: Plane, GeometryUtility.TestPlanesAABB.

	// Creates 6 planes that represent the camera frustum.

	private var cam : Camera;
	private var planes : Plane[];

	function Start() {
		cam = Camera.main;
		planes = GeometryUtility.CalculateFrustumPlanes(cam);

		for(var i : int = 0; i < planes.Length; i++) {
			var p : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
			p.name = "Plane " + i.ToString();
			p.transform.position = -planes[i].normal * planes[i].distance;
			p.transform.rotation = Quaternion.FromToRotation(Vector3.up, planes[i].normal);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    private Camera cam;
    private Plane[] planes;
    void Start() {
        cam = Camera.main;
        planes = GeometryUtility.CalculateFrustumPlanes(cam);
        int i = 0;
        while (i < planes.Length) {
            GameObject p = GameObject.CreatePrimitive(PrimitiveType.Plane);
            p.name = "Plane " + i.ToString();
            p.transform.position = -planes[i].normal * planes[i].distance;
            p.transform.rotation = Quaternion.FromToRotation(Vector3.up, planes[i].normal);
            i++;
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	private cam as Camera

	private planes as (Plane)

	def Start() as void:
		cam = Camera.main
		planes = GeometryUtility.CalculateFrustumPlanes(cam)
		i as int = 0
		while i < planes.Length:
			p as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane)
			p.name = ('Plane ' + i.ToString())
			p.transform.position = ((-planes[i].normal) * planes[i].distance)
			p.transform.rotation = Quaternion.FromToRotation(Vector3.up, planes[i].normal)
			i++

public static function CalculateFrustumPlanes(worldToProjectionMatrix: Matrix4x4): Plane[];
public static Plane[] CalculateFrustumPlanes(Matrix4x4 worldToProjectionMatrix);
public static def CalculateFrustumPlanes(worldToProjectionMatrix as Matrix4x4) as Plane[]

Description

錐台平面を計算します

この関数では、カメラの View および投影マトリクスを指定するとそれを構成する六つの平面を返します。 See Also: Plane, GeometryUtility.TestPlanesAABB.