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Quaternion.FromToRotation

public static function FromToRotation(fromDirection: Vector3, toDirection: Vector3): Quaternion;

Description

Creates a rotation which rotates from fromDirection to toDirection.

Usually you use this to rotate a transform so that one of its axes eg. the y-axis - follows a target direction toDirection in world space.

	// Sets the rotation so that the transform's y-axis goes along the z-axis

	transform.rotation = Quaternion.FromToRotation (Vector3.up, transform.forward);