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Closeplane配列内にバウンズがある場合は、trueをします
Will return true if the bounding box is inside the planes or intersects any of the planes.
The TestPlanesAABB function uses the Plane array to test whether a bounding box is in the frustum or not.
You can use this function with CalculateFrustrumPlanes to test whether a camera's view contains an object
regardless of whether it is rendered or not.
See Also: GeometryUtility.CalculateFrustumPlanes.
// Detects manually if anObject is being seen by the main camera var anObject : GameObject; private var cam : Camera; private var planes : Plane[]; function Start() { cam = Camera.main; planes = GeometryUtility.CalculateFrustumPlanes(cam); } function Update() { if(GeometryUtility.TestPlanesAABB(planes,anObject.collider.bounds)) Debug.Log(anObject.name + " has been detected!"); else Debug.Log("Nothing has been detected"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject anObject; private Camera cam; private Plane[] planes; void Start() { cam = Camera.main; planes = GeometryUtility.CalculateFrustumPlanes(cam); } void Update() { if (GeometryUtility.TestPlanesAABB(planes, anObject.collider.bounds)) Debug.Log(anObject.name + " has been detected!"); else Debug.Log("Nothing has been detected"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public anObject as GameObject private cam as Camera private planes as (Plane) def Start() as void: cam = Camera.main planes = GeometryUtility.CalculateFrustumPlanes(cam) def Update() as void: if GeometryUtility.TestPlanesAABB(planes, anObject.collider.bounds): Debug.Log((anObject.name + ' has been detected!')) else: Debug.Log('Nothing has been detected')