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GameObject.CreatePrimitive

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public static function CreatePrimitive(type: PrimitiveType): GameObject;
public static GameObject CreatePrimitive(PrimitiveType type);
public static def CreatePrimitive(type as PrimitiveType) as GameObject

Parameters

type 作成するプリミティブオブジェクトのタイプ

Description

プリミティブ メッシュレンダラーと適切なコライダーを作成します

	// Create a plane, sphere and cube in the scene.

	function Start () {
		var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);

		var cube : GameObject  = GameObject.CreatePrimitive(PrimitiveType.Cube);
		cube.transform.position = Vector3(0, 0.5, 0);

		var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
		sphere.transform.position = Vector3(0, 1.5, 0);

		var capsule : GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule);
		capsule.transform.position = Vector3(2, 1, 0);

		var cylinder : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
		cylinder.transform.position = Vector3(-2, 1, 0);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
        GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
        cube.transform.position = new Vector3(0, 0.5F, 0);
        GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
        sphere.transform.position = new Vector3(0, 1.5F, 0);
        GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule);
        capsule.transform.position = new Vector3(2, 1, 0);
        GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
        cylinder.transform.position = new Vector3(-2, 1, 0);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		plane as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane)
		cube as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube)
		cube.transform.position = Vector3(0, 0.5F, 0)
		sphere as GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere)
		sphere.transform.position = Vector3(0, 1.5F, 0)
		capsule as GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule)
		capsule.transform.position = Vector3(2, 1, 0)
		cylinder as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder)
		cylinder.transform.position = Vector3(-2, 1, 0)