type | 作成するプリミティブオブジェクトのタイプ |
プリミティブ メッシュレンダラーと適切なコライダーを作成します
// Create a plane, sphere and cube in the scene. function Start () { var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane); var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3(0, 0.5, 0); var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3(0, 1.5, 0); var capsule : GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = Vector3(2, 1, 0); var cylinder : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = Vector3(-2, 1, 0); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0, 0.5F, 0); GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = new Vector3(0, 1.5F, 0); GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = new Vector3(2, 1, 0); GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = new Vector3(-2, 1, 0); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: plane as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane) cube as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube) cube.transform.position = Vector3(0, 0.5F, 0) sphere as GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere) sphere.transform.position = Vector3(0, 1.5F, 0) capsule as GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule) capsule.transform.position = Vector3(2, 1, 0) cylinder as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder) cylinder.transform.position = Vector3(-2, 1, 0)