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GUIStyle.Draw

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public function Draw(position: Rect, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);
public def Draw(position as Rect, isHover as bool, isActive as bool, on as bool, hasKeyboardFocus as bool) as void

Description

Draw this GUIStyle on to the screen, internal version.

Draw plain GUIStyle without text nor image.

public function Draw(position: Rect, text: string, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, string text, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);
public def Draw(position as Rect, text as string, isHover as bool, isActive as bool, on as bool, hasKeyboardFocus as bool) as void

Description

Draw the GUIStyle with a text string inside.

public function Draw(position: Rect, image: Texture, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, Texture image, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);
public def Draw(position as Rect, image as Texture, isHover as bool, isActive as bool, on as bool, hasKeyboardFocus as bool) as void

Description

Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.

public function Draw(position: Rect, content: GUIContent, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, GUIContent content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);
public def Draw(position as Rect, content as GUIContent, isHover as bool, isActive as bool, on as bool, hasKeyboardFocus as bool) as void

Description

Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.