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public function
Draw(
position:
Rect,
isHover: bool,
isActive: bool,
on: bool,
hasKeyboardFocus: bool):
void;
public void
Draw(
Rect position,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
public
def
Draw(
position as
Rect,
isHover as bool,
isActive as bool,
on as bool,
hasKeyboardFocus as bool)
as void
Description
Draw this GUIStyle on to the screen, internal version.
Draw plain GUIStyle without text nor image.
public function
Draw(
position:
Rect,
text: string,
isHover: bool,
isActive: bool,
on: bool,
hasKeyboardFocus: bool):
void;
public void
Draw(
Rect position,
string
text,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
public
def
Draw(
position as
Rect,
text as string,
isHover as bool,
isActive as bool,
on as bool,
hasKeyboardFocus as bool)
as void
Description
Draw the GUIStyle with a text string inside.
public function
Draw(
position:
Rect,
image:
Texture,
isHover: bool,
isActive: bool,
on: bool,
hasKeyboardFocus: bool):
void;
public void
Draw(
Rect position,
Texture image,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
public
def
Draw(
position as
Rect,
image as
Texture,
isHover as bool,
isActive as bool,
on as bool,
hasKeyboardFocus as bool)
as void
Description
Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.
public function
Draw(
position:
Rect,
content:
GUIContent,
isHover: bool,
isActive: bool,
on: bool,
hasKeyboardFocus: bool):
void;
public void
Draw(
Rect position,
GUIContent content,
bool
isHover,
bool
isActive,
bool
on,
bool
hasKeyboardFocus);
public
def
Draw(
position as
Rect,
content as
GUIContent,
isHover as bool,
isActive as bool,
on as bool,
hasKeyboardFocus as bool)
as void
Description
Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.